SCHEMAS DOCUMENTATION Version: 1.11.3.1
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Overview
These are the data format schemas for content creators to reference when editing or creating new content.Back to top
Schemas
```--------actor_animation:1.8.0:{ version "format_version"[1,4294967295] object "animations"[1,4294967295] { object "animation."[1,4294967295] { bool "loop"[1,4294967295] : opt // should this animation loop or stop playing when finished molang "anim_time_update"[1,4294967295] : opt // how does time pass when playing the animation. Defaults to "query.anim_time + query.delta_time" which means advance in seconds. molang "blend_weight"[1,4294967295] : opt bool "override_previous_animation"[1,4294967295] : opt // reset bones in this animation to the default pose before applying this animation object "bones"[1,4294967295] : opt { object ""[1,4294967295] { object "relative_to"[1,4294967295] : opt { string "rotation"[1,4294967295] : opt // if set, makes the bone rotation relative to the entity instead of the bone's parent } molang "position"[1,4294967295] : opt object "position"[1,4294967295] : opt { object "(.)?"[1,4294967295] { string "lerp_mode"[1,4294967295] : opt array "pre"[3] : opt { molang ""[1,4294967295] } array "post"[3] : opt { molang ""[1,4294967295] } } array "(.)?"[3] { molang ""[1,4294967295] } } array "position"[3] : opt { molang ""[1,4294967295] } molang "rotation"[1,4294967295] : opt array "rotation"[3] : opt { molang ""[1,4294967295] } object "rotation"[1,4294967295] : opt { object "(.)?"[1,4294967295] { string "lerp_mode"[1,4294967295] : opt array "pre"[3] : opt { molang ""[1,4294967295] } array "post"[3] : opt { molang ""[1,4294967295] } } array "(.)?"[3] { molang ""[1,4294967295] } } molang "scale"[1,4294967295] : opt object "scale"[1,4294967295] : opt { object "(.)?"[1,4294967295] { string "lerp_mode"[1,4294967295] : opt array "pre"[3] : opt { molang ""[1,4294967295] } array "post"[3] : opt { molang ""[1,4294967295] } } array "(.)?"[3] { molang ""[1,4294967295] } } array "scale"[3] : opt { molang ""[1,4294967295] } } } object "particle_effects"[1,4294967295] : opt { array "(.)?"[1,4294967295] : opt { object ""[1,4294967295] : opt { string "effect"[1,4294967295] string "locator"[1,4294967295] : opt molang "pre_effect_script"[1,4294967295] : opt } } object "(.)?"[1,4294967295] : opt { string "effect"[1,4294967295] string "locator"[1,4294967295] : opt molang "pre_effect_script"[1,4294967295] : opt } } object "timeline"[1,4294967295] : opt { string "(.)?"[1,4294967295] : opt array "(.)?"[1,4294967295] : opt { string ""[1,4294967295] : opt } } float "animation_length"[1,4294967295] : opt // override calculated value (set as the last keyframe time) and set animation length in seconds. } }}----------actor_animation_controller:1.8.0:{ version "format_version"[1,4294967295] object "animation_controllers"[1,4294967295] { object "controller.animation."[1,4294967295] { object "states"[1,4294967295] { object ""[1,4294967295] { array "parameters"[1,4294967295] : opt { string ""[1,4294967295] } array "animations"[1,4294967295] : opt { object "" { array ""[0,4294967295] { object ""[1,4294967295] : opt { float "(.)?"[1,4294967295] : opt } } } } array "transitions"[1,4294967295] : opt { object "" : opt { molang ""[1,4294967295] } } array "particle_effects"[1,4294967295] : opt { object ""[1,4294967295] : opt { string "effect"[1,4294967295] string "locator"[1,4294967295] : opt string "pre_effect_script"[1,4294967295] : opt } } array "on_entry"[1,4294967295] : opt { string ""[1,4294967295] : opt } array "on_exit"[1,4294967295] : opt { string ""[1,4294967295] : opt } } } string "initial_state"[1,4294967295] : opt } }}----------actor_animation_controller:1.10.0:{ version "format_version"[1,4294967295] object "animation_controllers"[1,4294967295] { object "controller.animation."[1,4294967295] { object "states"[1,4294967295] { object ""[1,4294967295] { object "variables"[1,4294967295] : opt { object ""[1,4294967295] { molang "input"[1,4294967295] object "remap_curve"[1,4294967295] { float "(.)?"[1,4294967295] } } } array "animations"[1,4294967295] : opt { string ""[1,4294967295] object ""[1,4294967295] { molang ""[1,4294967295] } } array "transitions"[1,4294967295] : opt { object "" : opt { string ""[1,4294967295] } } object "blend_transition"[1,4294967295] : opt // Specifies the cross-fade time in seconds when transitioning to another state { float ""[1,4294967295] // Mapping of time since the animation was canceled, to the blend value at that time. A default key of time=0 to a blend value of 1.0 is provided if any other key is set and a blend value at time=0 hasn't already been set. } float "blend_transition"[1,4294967295] : opt // A short-hand version of blend_out that simply sets the amount of time to fade out if the animation is interrupted array "particle_effects"[1,4294967295] : opt { object ""[1,4294967295] : opt { string "effect"[1,4294967295] string "locator"[1,4294967295] : opt string "pre_effect_script"[1,4294967295] : opt } } array "on_entry"[1,4294967295] : opt { string ""[1,4294967295] : opt } array "on_exit"[1,4294967295] : opt { string ""[1,4294967295] : opt } } } string "initial_state"[1,4294967295] : opt } }}----------render_controller:1.8.0:{ version "format_version"[1,4294967295] object "render_controllers"[1,4294967295] { object "controller.render."[1,4294967295] { bool "rebuild_animation_matrices"[1,4294967295] : opt object "arrays"[1,4294967295] : opt { object "geometries"[1,4294967295] : opt { array "array."[1,4294967295] { string ""[1,4294967295] } } object "materials"[1,4294967295] : opt { array "array."[1,4294967295] { string ""[1,4294967295] } } object "textures"[1,4294967295] : opt { array "array."[1,4294967295] { string ""[1,4294967295] } } } string "geometry"[1,4294967295] array "part_visibility"[1,4294967295] : opt { object ""[1,4294967295] { molang "[a-zA-Z0-9_.:*]+"[1,4294967295] } } array "materials"[1,4294967295] : opt { object ""[1,4294967295] { molang "[a-zA-Z0-9_.:*]+"[1,4294967295] } } array "textures"[1,4294967295] : opt { string ""[1,4294967295] } object "color"[1,4294967295] : opt { molang "r"[1,4294967295] : opt molang "g"[1,4294967295] : opt molang "b"[1,4294967295] : opt molang "a"[1,4294967295] : opt } object "overlay_color"[1,4294967295] : opt { molang "r"[1,4294967295] : opt molang "g"[1,4294967295] : opt molang "b"[1,4294967295] : opt molang "a"[1,4294967295] : opt } object "uv_anim"[1,4294967295] : opt { array "offset"[2] { molang ""[1,4294967295] } array "scale"[2] { molang ""[1,4294967295] } } molang "light_color_multiplier"[1,4294967295] : opt bool "ignore_lighting"[1,4294967295] : opt } }}----------geometry:1.1.0:{ version "format_version"[1,4294967295] object "geometry."[0,4294967295] { float "visible_bounds_width"[1,4294967295] : opt float "visible_bounds_height"[1,4294967295] : opt array "visible_bounds_offset"[3] : opt { float ""[1,4294967295] } int "texturewidth"[1,4294967295] : opt int "textureheight"[1,4294967295] : opt array "bones"[1,4294967295] : opt { object ""[1,4294967295] { string "name"[1,4294967295] bool "reset"[1,4294967295] : opt bool "neverRender"[1,4294967295] : opt string "parent"[1,4294967295] : opt array "pivot"[3] : opt { float ""[1,4294967295] } array "rotation"[3] : opt { float ""[1,4294967295] } array "bind_pose_rotation"[3] : opt { float ""[1,4294967295] : opt } bool "mirror"[1,4294967295] : opt float "inflate"[1,4294967295] : opt bool "debug"[1,4294967295] : opt array "cubes"[0,4294967295] : opt { object ""[1,4294967295] : opt { array "origin"[3] : opt { float ""[1,4294967295] } array "size"[3] : opt { float ""[1,4294967295] } array "uv"[2] : opt { float ""[1,4294967295] } float "inflate"[1,4294967295] : opt bool "mirror"[1,4294967295] : opt } } object "locators"[1,4294967295] : opt { array ""[1,4294967295] : opt { float ""[1,4294967295] : opt } } object "poly_mesh"[1,4294967295] : opt // ***EXPERIMENTAL*** A triangle or quad mesh object. Can be used in conjunction with cubes and texture geometry. { array "normalized_uvs"[1,4294967295] : opt // If true, UVs are assumed to be [0-1]. If false, UVs are assumed to be [0-texture_width] and [0-texture_height] respectively. array "positions"[1,4294967295] : opt { array ""[3] : opt { float ""[1,4294967295] // Vertex positions for the mesh. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the normals and UVs sections. } } array "normals"[1,4294967295] : opt { array ""[3] : opt { float ""[1,4294967295] // Vertex normals. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections. } } array "uvs"[1,4294967295] : opt { array ""[2] : opt { float ""[1,4294967295] // Vertex UVs. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the positions and normals sections. } } array "polys"[1,4294967295] { array ""[3,4] : opt { array ""[3] { float ""[1,4294967295] // Poly element indices, as an array of polygons, each an array of either three or four vertices, each an array of indices into positions, normals, and UVs (in that order). } } } string "polys"[1,4294967295] // If not specifying vertex indices, arrays of data must be a list of tris or quads, set by making this property either "tri_list" or "quad_list" } array "texture_meshes"[1,4294967295] : opt // ***EXPERIMENTAL*** Adds a mesh to the bone's geometry by converting texels in a texture into boxes { object ""[1,4294967295] { string "texture"[1,4294967295] // The friendly-named texture to use. array "offset"[3] : opt { float ""[1,4294967295] // The offset (in entity space not bone space) of the texture geometry } array "rotation"[3] : opt { float ""[1,4294967295] // The rotation (in degrees) of the texture geometry relative to the offset } } } } } }}----------```Back to top