/* Mesh gradient — authored per design system, not derived.
   Consumers read --Mesh-Gradient rather than restating the stack, so the hero
   and the card cannot drift apart. */
:root {
  --Mesh-Gradient: radial-gradient(circle at 20% 30%, var(--Primary-Color-11) 0%, transparent 50%), radial-gradient(circle at 100% 3%, var(--Secondary-Color-9) 0%, transparent 45%), radial-gradient(circle at 0% 19%, var(--Primary-Color-7) 0%, transparent 45%), radial-gradient(circle at 78% 100%, var(--Primary-Color-8) 0%, transparent 55%), var(--Primary-Color-11);
  --Mesh-Gradient-Text: var(--BW-Color-6, #040404);
}

/* Any region that should carry the mesh. */
.mesh-gradient,
.gradient-figure,
.hero-mesh {
  background: var(--Mesh-Gradient);
  color: var(--Mesh-Gradient-Text);
}

/* The card is a fixed figure; the hero is not. Only the card constrains its
   own box, and it caps at the viewport so a narrow screen does not scroll
   sideways. */
.gradient-figure {
  position: relative;
  width: 800px;
  height: 450px;
  max-width: 100%;
}

/* Text sitting on the mesh. Type comes from the system's own roles — the
   authored mesh decides colour and position, never which face to set. */
.gradient-figure .gradient-text {
  position: absolute;
  left: 6%;
  top: 49.33%;
  width: 65.63%;
  height: 40%;
  display: flex;
  flex-direction: column;
  gap: 8px;
  align-items: flex-start;
  justify-content: flex-end;
  text-align: left;
}

.gradient-figure .t-eyebrow {
  margin: 0;
  font-family: var(--Font-Family-Eyebrow);
  font-size: var(--Eyebrow-Large-Font-Size, 18px);
  font-weight: var(--Font-Weight-Eyebrow, 400);
  letter-spacing: var(--Eyebrow-Large-Letter-Spacing, 0.04em);
  line-height: 1.5;
}

.gradient-figure .t-title {
  margin: 0;
  font-family: var(--Font-Family-Header);
  font-size: var(--H2-Font-Size, 40px);
  font-weight: var(--Font-Weight-Header, 400);
  line-height: 1.2;
}
