(enchant:?page,(background:(gradient: 0, 0,#ffffff,0.35,#B65DA9 ,1,#ffffff)))
<img src="https://ninithan.com/wp-content/uploads/2021/08/NewStartCom.png">
A comforting rhythmic beat is heard behind the sound of laughter and chatter reverberating in the chamber.
Some teams are relaxing near the [[Hub]] while other teams work diligently near the [[center]] of the room.
All in all there is a true sense of camaraderie and kinship felt here.
Much needed opportunuity to replenish your
(colour: green) [Nutrients with only 2 Kcals,
Strength down to 2 Joules and
Clarity down to 2].
{(set: $health to $health + 2) (set: $strength to $strength + 2) (set: $intelligence to $intelligence + 2)
{(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))}}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')
(track: 'crowd', 'loop', true) (track: 'crowd', 'playwhenpossible')
(track: 'heartbeatSlow', 'loop', true) (track: 'heartbeatSlow', 'playwhenpossible')
(track: 'wind', 'stop')
(track: 'heartbeat', 'stop')
(track: 'stream', 'stop')(enchant:?page,(background:(gradient: 0, 0,#ffffff,0.5,#9C338D ,1,#ffffff)))
<img src="https://ninithan.com/wp-content/uploads/2021/08/Commandpost-1.png">
You find yourself instinctively scanning the space for your three elite teams that are under your command. They are dispersed throughout the chamber. Some are debriefing with other teams, and others are taking in [[nutrients]] at the far end of the Hub. These elite teams of Protectors letting loose, recharging and refocusing before having to head back out into The Stream.
...But you keep an eye on the [[center]] in anticipation. It seems way too calm to be true.
<!-- need to give description of the team here/-->
{(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')(enchant:?page,(text-colour:#495057)+(background:#E7E9FD))(if:visits is 2)[You survey the area, collect a team member and head back to you [[teams]].](else:)[
Arriving at the translucent and vibrating nutrition dispenser, that calming steady sound, that always reminded you of your life path, becomes increasingly louder. You notice that the vibrations if the dispenser are in perfect rhythm with that steady beat. You pull out a tether and plug yourself in.
Today's meal is exceptionally energetic.
You feel the nutrients electrify your being.
(colour: green)[adding +5 Joules
Strength +8 Kcal
Clarity +3]
As you unplug and prepare to leave, you recognize a familiar, a another [[commander]] and consider an exchange before rejoining the your [[teams->way out]].]
<img src="https://ninithan.com/wp-content/uploads/2021/08/nutrition2.png">
{(if: $health > 2)[(set:$health = $health)] (else:)[(set: $health to $health + 5)]
(if: $strength > 2)[(set:$strength = $strength)] (else:)[(set: $strength to $strength + 8)]
(if: $intelligence > 2)[(set:$intelligence = $intelligence)] (else:)[(set: $intelligence to $intelligence + 3)]
{(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))}}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')
(track: 'heartbeatSlow','stop')
(track: 'heartbeat', 'loop', true)
(track: 'heartbeat', 'play')
<!--animate the image to bulge out gif/-->(enchant:?page,(background:(gradient: 0, 0,#ffffff,0.5,#9C053D ,1,#ffffff)))
<img src="https://ninithan.com/wp-content/uploads/2021/08/vein_arteryTravel.png">
As usual, the teams aways increase by a dozen or more members when leaving a central command post, whereas stop at one of the outer post, you usually end up losing 1/2 a dozen or so of your teams.
The Stream seems exceptionally quite today... Hmm unusally quite.
<!-- describe the stream/-->
Heading toward you in a panic, a (colour: cyan)[{(link-repeat: 'Cytokine')[(track: 'sprite0', 'play')]}]. These were little sprites, always nervous and always coming at you with some bad news in one way or another. You wonder... should I stop and see what the little [[sprite]] wants? Or just keep heading [[down stream]]?
{(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))
<!-- animate clutter/-->}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')
(track: 'crowd', 'stop')
(track: 'stream', 'loop', true) (track: 'stream', 'play')
(track: 'heartbeatSlow', 'loop', true) (track: 'heartbeatSlow', 'play')(enchant:?page,(background:(gradient: 0,0,#ffffff,0.25,#9B8297,1,#ffffff)))
<img src="https://ninithan.com/wp-content/uploads/2021/08/chamber-Hub-e1628738063171.png">
(if:visits is 2)[You survey the Protectors gathered around the NET that is starting to bulge with debris and notice none of your teams are here, so you head towards the [[exit->teams]].]
(else:)[A steady stream, sparse with protein, waste, cellular debris, paralyzed bacteria, dazed viruses, and excess fat flowing into chamber settles here at an elastic NET of sorts, undulating and floating listlessly at center. Alternating teams of lymphocytes and individual NK's take their turn entering the structure breaking down and destroying the bacteria and viruses collected in this stream. The destroyed invaders silenced and stilled, now pass through to the other side of this stream flowing out of the chamber.
One of the NK's, a diminutive for Natural Killer, spot you and asks, "(colour: red)[{(link-repeat: 'Do you want to join')[(track: 'nkSound', 'play')]}] in the [[game]]?" They sport a challenging and overtly self-assured expression, but that's their nature. NK's are a class of their own.
Looks like it's been a quite day... You look towards the [[teams->way out]] and make your way towards them.]
{(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')
(track: 'heartbeatSlow','stop')
(track: 'heartbeat', 'loop', true)
(track:'heartbeat', 'play')(enchant:?page,(text-colour:#212529)+(background:#E7E9FD)) Hey Dendri 4950, you look a bit preoccupied what's up?
Dendri 4950 replies "Commander.(colour: orange) [{(link-repeat: ' Hello')[(track: 'command', 'play')]}]. Good to see you again. Yes, indeed I am a bit worried about section E-30 that I passed on my way up here. It is roughly 2 microns above the Steaming Caldrons. I felt a disquieting disturbance there, but I could not assess the meaning. Therefore, I decided to leave one of my trusted team there to investigate. I have not heard back from them yet. Would you mind, Commander, taking your team there to check the present situation out?... On you way down The Stream."
"Sure, I can check it out on my way down the stream. Good to see you Commander." You say and gesture with a reverent nod.
"You too Commander", he replies, "May Omane grace your side."
You give him a nod and decide whether to head back to the [[teams->way out]] or investigate the [[center]] where there seems to be a constant commotion.
Hmmm. You don't quite remember telling Commander Dendri 4950 that you were heading down stream... no matter you gained (colour: green) [+3 Clarity].
(set: $intelligence = $intelligence + 3)
{(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')(enchant:?page,(background:(gradient: 0, 0,#9C053D,0.7,#a14280 ,1,#ffffff)))
You can (colour: cyan)[{(link-repeat: 'hear')[(track: 'sprite', 'play')]}] the little guy approaching, he's out of breath and you can barely understand what they are saying.
" Ah... Ca - Co - Commanda"
Yes... you reply calmly and gently as though with your tone you can quell this nervous little sprite into making sense.
Little squeakier, but controlled speech this time around, "Commander, there's a breach in the Caves of the Wind!" and they skid - daddled away.
You think to yourself: "Which way? Couldn't tell you even if I (colour: cyan)[{(link-repeat: 'replayed')[(track: 'sprite', 'play')]}] the scene in my head again, but I did (colour: green)[gain a Clarity]".
<!-- need more thought here why did the sprite pass the Command Post?/-->
Well, should I check out the [[Caves of the Wind?]] or just continue to [[down stream]]
(set: $intelligence to $intelligence + 1)
{(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))
<!-- animate clutter/-->}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')
(track: 'stream', 'loop', true) (track: 'stream', 'play')
(track: 'heartbeatSlow', 'loop', true) (track: 'heartbeatSlow', 'play')<!-- need to describe the land scape and inhabitants you pass/-->
(enchant:?page,(background:(gradient: 0, 0,#ffffff,0.5,#9C053D ,1,#9C053D)))
Oh there's [[sector 30]]. what is all the commotion?
{(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))
<!-- animate clutter/-->}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')(enchant:?page,(background:(gradient: 0, 0,#9C053D,0.3,#EC8772 ,0.5,#a14280 ,1,#ffffff)))
As You head towards the Caves of the Wind you notice that the Waldeyer Ring is pretty busy, but again are interrupted by several nervous little (colour: cyan)[{(link-repeat: 'Cytokines')[(track: 'sprite', 'play')(track: 'sprite0', 'loop', true)(track: 'sprite0', 'play')]}] coming down from all directions now shouting "Barrier broken Epithelial cells infected in the Caves of the Wind!"
You finally arrive at the base of the Caves of the Wind and see that battle has already started. They are making a stand [[here]].
<img src="https://ninithan.com/wp-content/uploads/2021/08/NoseBase.png">
{(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))
<!-- animate clutter/-->}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')(enchant:?page,(background:#9C053D))
As you near the sector you see several dozen Eosinophils voraciously attacking a duo of swarming creatures. You realise they need help, who should you send out? The [[Helper T Cells]] or the a group of [[Neutrophils]]?
Suddenly there's a (colour: yellow)[{(link-repeat: 'BLAST')[(track: 'sneeze1', 'play')]}] blast that shakes up the equilibrium.
Right... This is looking pretty gruesome let's send them [[both out]].
(set: $intelligence to $intelligence + 1)
{(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))
<!-- animate clutter/-->}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')
<!-- images/-->
(track: 'stomach1', 'loop', true)(track: 'stomach1', 'playwhenpossible')
(track: 'blownose', 'loop',true)(track: 'blownose', 'play')
(track: 'blownose', 'volume',0.2)
(track: 'stomach1', 'volume', 0.25)(enchant:?page,(background:#9C053D))
You see the troops of Helper T's urge on the Eosinophils on, but the invasion is too much you have to call on the [[Neutrophils|both out]] to help, so you (colour: green) [lost -1 Clarity].
(set: $intelligence to $intelligence - 1)
{(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))
<!-- animate clutter/-->}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')
heartbeat:https://ninithan.com/wp-content/uploads/2021/08/heartbeat-05.wav
heartbeatSlow:https://ninithan.com/wp-content/uploads/2021/08/heartbeat-01.wav
louderheart:https://ninithan.com/wp-content/uploads/2021/08/LOOP11_140BPM_heartbeatLoop.wav
gamehero:https://ninithan.com/wp-content/uploads/2021/08/HERO-CK-CROWD-Fight-02.wav
crowd:https://ninithan.com/wp-content/uploads/2021/08/02-Public-House-Animatec-Chatter-I.wav
nkSound:https://ninithan.com/wp-content/uploads/2021/08/EMOTE-David-Man-Anger-Fight-Grunt-Special-Power-03_NK.wav
command:https://gamesounds.xyz/Kenney%27s%20Sound%20Pack/Voiceover/Male/hold.ogg
breach:https://gamesounds.xyz/FXHome/Other/time-start-or-stop.mp3
stream:https://gamesounds.xyz/FXHome/Other/generator1.mp3
energy:https://ninithan.com/wp-content/uploads/2021/08/Aliens-Monsters-40.mp3
sprite:https://ninithan.com/wp-content/uploads/2021/08/Vox-04_Sprite.wav
sneeze1:https://ninithan.com/wp-content/uploads/2021/08/RealSneeze.m4a
oblivion:https://ninithan.com/wp-content/uploads/2021/08/The-Insurgent.mp3
blownose:https://ninithan.com/wp-content/uploads/2021/08/82_blow-Nose.wav
wind:https://ninithan.com/wp-content/uploads/2021/08/42-Harrier-JET-Aircraft-Vertical-T.wav
skirmish:https://ninithan.com/wp-content/uploads/2021/08/FXhome.com-Sword-Sound-84.mp3
stomach1:https://gamesounds.xyz/FXHome/Ambient/OtherWorlds-09.mp3
larvae:https://gamesounds.xyz/FXHome/Aliens/Aliens-Monsters-32.mp3
eruption:https://ninithan.com/wp-content/uploads/2021/08/Volcano-Eruption-1.wav
sprite1:https://ninithan.com/wp-content/uploads/2021/08/Textures-29-Sprite.wav
sprite0:https://ninithan.com/wp-content/uploads/2021/08/Movements-21_Sprite.wav
goodbye:https://ninithan.com/wp-content/uploads/2021/08/Short-Sweep-10_goodBye.wav(enchant:?page,(background:#9C053D))
The Neutrophils are getting completely overwhelmed as the Eosinophils start to tire out. They need [[Helper T Cells|both out]] to psyche them up. and You need to send out the Cytokines to for more reinforcements, so you (colour: green) [lost -1 Clarity].
(set: $intelligence to $intelligence - 1)
{(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))
<!-- animate clutter/-->}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')
(enchant:?page,(background:(gradient: 0, .2,#70062D,0.8,#a61e4d,1,#6F297D)))
Looking at the battle, you recall a time in your [[youth]] when seeing this type of destruction made you hesitate and feel a sense of panic. Now you look on the battle field with a sense of purpose, assuredness and pride.
Suddenly another more violent shuddering (colour: yellow)[{(link-repeat: 'sound')[(track: 'sneeze1', 'play')]}] and yanking movement in the biosphere. "Heavens" you exclaim, "by Omane's grace!"
You personally jump into the [[present battle]].
{(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))
<!-- animate clutter/-->}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')
<!-- sound of another more violent sneeze more violent needed/-->(enchant:?page,(background:(gradient: 0, .55,#6F297D,0.6,#C70039,.9,#FF5733)))
You feel the rush of energy while reconnecting with your past...
(colour: green)[adding Strength + 2 Kcal
Clarity + 1]
You feel immense pride that you made it this...
The sound and the jerky movement of the second (colour: yellow)[{(link-repeat: 'sneeze')[(track: 'sneeze1', 'play')]} ] snaps you back to the [[present battle]].
"Heavens" you exclaim, "by Omane's grace!"
<!-- insert an image of the commander as a youth looking at a battle not even as grave as this one with trepidation/-->
{(track: 'blownose', 'stop')
(track: 'oblivion', 'play')}
(set: $strength to $strength + 2)
(set: $intelligence to $intelligence + 1)
{(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))
<!-- animate clutter/-->}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')
(enchant:?page,(background:#495057))
Teams, individual Lymphocytes, and a few NK's huddle around and about the undelating net... then (colour: yellow)[{(link-repeat: 'swhish and pop')[(track: 'breach', 'play')]}], six T Cells appear through a breach which quickly reseals itself as they float out.
As you near the net the steady, once reassuring, beat that resounded in the chamber here is almost drowned out by the electrifying sound of the stream and the cheering of the huddled crowd. The NK looks at you and says, "Let's go in together, (colour: red)[{(link-repeat: 'Teamwork')[(track: 'nkSound', 'play')]}], yeah?"
YEAH! [[Teamwork]] or should I just head back to my [[teams->way out]]...
<img src=https://ninithan.com/wp-content/uploads/2021/08/bottleneck-e1628736490130.png">
{(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))
<!-- animate clutter/-->}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')
(track: 'heartbeat', 'stop')
(track: 'louderheart', 'loop', true)
(track: 'louderheart', 'play')
(track: 'crowd', 'stop')
(track: 'gamehero', 'play')(enchant:?page,(background:#495057))
It feels good.
Real good!
The (colour:yellow)[{(link-repeat: 'energy')[(track: 'energy', 'loop', true)(track: 'energy', 'play')]}] created by the stream.
You and NK spot a virus that's starting to get it's bearing, but just before it's able to lock in, NK releases a cytotoxin and you instantaeously add yours.
(if: $health > 3)[You gave the virus the final deadly blow
(colour: green)[gain 2 Joule of Strength,
1 Clarity of Intellegence
but lose a Kcal Health] . (set: $strength to $strength + 2) (set: $health to $health - 1) (set: $intelligence to $intelligence + 1)]
(else:)[You did not have enough health joules to combat the virus, so you (colour: green) [ lost -1 health Kcal]. You want to try again... but before you do, (colour:red)[{(link-repeat: 'NK')[(track: 'nkSound', 'play')]}] gives it another zap and it's down. (set: $health to $health - 1)
Phew... that didn't look too bad... Did it?]
Victorious you and NK jump out of the bottlenecked stream as another team of T Cells jump in before the (colour:yellow)[{(link-repeat: 'breach')[(track: 'breach', 'play')]}] reseals. NK is super hyped up and you graciously thank him for the sport and head back to your [[teams->way out]].
{(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')(enchant:?page,(background:(gradient: 0, 0,#ffffff,0.75,#B65DA9 ,1,#ffffff)))
Nodding to yourself, it was an optimum decision to stop here. Get your head and nucleus together. And get energized for what lies ahead. Defintely too calm a day for this to be good...
It's time to head out.
As you start to gather your teams you shout "May Omane grace our side!" and jump into [[The Stream]] with your teams racing behind you.
{(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))
<!-- animate clutter/-->}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')(enchant:?page,(background:#9C053D))
In the thick of it all, by this time you see that the battle has been joined by 3 other regiments each with a Commander directing their respective teams. 2 of the regiments are strictly Eosinophils with over a hundred or so elites in each team. Disperse between them, your teams of Lymphocytes and Monocytes elites help surround the 3 overgrown helminth parasitic [[larvea]].
{(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))
<!-- animate clutter/-->}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')
(track: 'stomach1', 'loop',true)(track: 'stomach1', 'volume', 0.5)
(track: 'blownose', 'volume',1)
(track: 'blownose', 'loop',true)(track: 'blownose', 'play')(enchant:?page,(background:(gradient: 0, 0,#949309,0.6,#C5CD37,.95
,#9C053D)))
The force create by the muscles surrounding the Cauldron walls are too great for your team, and the other teams engulfing the parasites. You are all collected by this wave traveling up the Grand Canal Way towards the [[Gate to Obliviion]].
{(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))
<!-- animate clutter/-->}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')
(if: $strength + $intelligence + $health < 20 )[(set: $rollDice to (random:1,4) + ($strength + $intelligence))] (else:)[(set: $rollDice to (random:2,6) + ($strength + $intelligence))]
(track:'eruption', 'play')
(track: 'larvae', 'stop')
(track: 'stomach1', 'stop')
(track: 'larvae', 'play')(enchant:?page,(background:(gradient: 0, 0,#ffffff,0.5,#9C053D ,1,#ffffff)))
This time they seemed a little at a loss and you noticed that they had an (colour: fuchsia)[{(link-repeat: 'errant epithelial')[(track: 'sprite1', 'play')(track: 'sprite0', 'play')]}] cell dodging behind it. At this point you were not thinking with the clearest of minds and decide it's time to go back to the [[nearest Command Post CLN]] and replenish what's left of your teams.
{(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')(enchant:?page,(background:(gradient: 0, .15,#9C053D,0.4,#EC8772 ,0.65,#a14280 ,1,#CDF166)))
You gather your composure and decide to send in... when an army of T Cells show up.
Reluctanlty you know what you have to do now. All the Neutrophils here know...
Under your breathe you whisper, "For the [[glory]] and well-being of Omane!"
<!-- want to add a sound coming in 3 seconds later/-->
{(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))
<!-- animate clutter/-->}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')(enchant:?page,(background:(gradient: 0, .15,#9C053D,0.4,#EC8772 ,0.65,#a14280 ,1,#ffffff)))
There are already Macrophages being attacked by multitudes of Rhinoviruses and Neutrophils attacking the the virus to no avail. Lone NK cells racing after replicated viruses that continue to attack and infect Macrophages and epithelial cells. Then to you left you see a team of Eosinophils where they shouldn't be at least not that many.
You decide whether to send out the T Cells or the... Suddenly there's a supersonic (colour: yellow)[{(link-repeat: 'BLAST')[(track: 'sneeze1', 'play')]}] that shakes up the equilibrium and [[blows out]] half the invaders and half of the elite regiments.
<!-- insert image -/-->
{(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))
<!-- animate clutter/-->}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')
(track: 'sprite0', 'stop')
(track: 'heartbeatSlow','stop')
(track: 'heartbeat', 'loop', true)
(track: 'heartbeat', 'play')
(track: 'skirmish', 'loop', true)
(track: 'skirmish', 'playwhenpossible')(enchant:?page,(background:(gradient: 0, .25,#D2DA1C,0.75,#9C053D ,.75,#D2DA1C)))
There is a slow and building whirlwind... before another gust of wind rushes from below the pharynx.
You take what's left of your elite teams, and what's left of the other teams have lost their commanders. They all fall into line with the surviving Commanders.
You have lost an exhorbant amount of resources
(colour: green)[-7 Kcals,
-9 joules, and
-4 clarity]
as you all head back to the [[ nearest Command Post CLN]] in solemn silence..
(set: $health to $health - 7)
(set: $strength to $strength - 9)
(set: $intelligence to $intelligence - 4)
{(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))
<!-- animate clutter/-->}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')
(track: 'skirmish', 'stop')
(track: 'energy', 'stop')
(track: 'wind', 'play')(if: $place = 'nutrients') [You plug your self in for a short boost. and head back to your teams. (set: $health to $health + 2) (set: $strength to $strength + 1) (set: $intelligence to $intelligence + 1) ]
{(if: $strength + $intelligence + $health < 15) [(set: $rollDice to (random:1-4 * ($strength * $intelligence))) (if: $rollDice > 30)[So sorry goodbye! ]] (else:)[You made it for another adventure!]}
(enchant:?page,(background:(gradient: 0,0,#ffffff,0.6,#9B8297,1,#ffffff)))
Looking back into the chamber you take another look at the [[nutrition dispenser|nutrients]] and glance across at the [[center]] where teams continue to gather and jump into the bottlenecked stream and pop back out with victorious expressions. You head towards the [[exit|teams]].
<img src="https://ninithan.com/wp-content/uploads/2021/08/lookingBack.png">
{(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))
<!-- animate clutter/-->}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')
(track:'heartbeat', 'stop')
(track:'energy', 'stop')
(track:'gamehero', 'stop')
(track:'louderheart', 'stop')
(track: 'heartbeatSlow', 'loop', true) (track:'heartbeatSlow', 'play')
(track: 'crowd', 'loop', true) (track: 'crowd', 'play')(enchant:?page,(background:(gradient: 0, .0,#FF5733,0.25,#C70039,.9,#9C053D)))
It's the right time... the Memory T Cell's have collected their sample and data. You call for backup from the Fibroblast team to create the granuloma cell to immobilize and lock in the parasites which you now can identify as Anisakis.
The actions of these granulomas have created an allergic reaction and the rarely seen Mast cells and Basophils have arrived.
You say to yourself under your breath... This is [[not good]].
(colour: green) [-3 Kcal Health
-4 Joules of Strength
+3 Clarity.]
(set: $health to $health - 3) (set: $strength to $strength - 4) (set: $intelligence to $intelligence + 3)
{(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))
<!-- animate clutter/-->}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')
(track: 'blownose', 'stop')
(track: 'larvae', 'loop', true)(track: 'larvae', 'playwhenpossible')(enchant:?page,(background:(gradient: 0, .1,#C5CD37,0.5,#C70039,.8,#9C053D)))
The air way starts to rumble... There's an odor arising from the Steaming Cauldron. The liquid from the Cauldron is bubbling up with each progressive upward movement of the walls surrounding it.
Hang on!
It's an [[eruption]]!!!
<img src="https://ninithan.com/wp-content/uploads/2021/08/stomach.png">
{(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')
(track: 'stomach1', 'volume', 2)
(track: 'larvae', 'loop',true)
(track: 'larvae', 'volume',0.4)(enchant:?page,(background:(gradient: 0, 0,#DCAFFC ,0.5,#B65DA9 ,1,#DCAFFC )))
(if: $health + $strength + $intelligence <= 4)[ You were able to lead what was left of your teams to the nearest command post, but unfortunately, you did not make it back with them alive... they have carried your lifeless body back to the post. "May Omane grace your side in the afterlife".] (else:)[The comforting rhythmic beat is heard again behind the sound of laughter and chatter reverberating in the chamber.
Relieved to see what's left of your teams heading to the Hub while others manuever towards the center of the room.
Much needed opportunuity to replenish your Nurtients with only
(colour: green)[$health Kcals,
Strength down to $strength Joules and
Clarity down to $intelligence].]
<!-- need image of the stream collecting at center/-->
(track: 'wind', 'stop')
(track: 'heartbeat', 'stop')
(set: $health to $health) (set: $strength to $strength) (set: $intelligence to $intelligence)
{(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))
<!-- animate clutter/-->}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')
(track: 'heartbeatSlow', 'loop', true) (track: 'heartbeatSlow', 'playwhenpossible')
(track: 'crowd', 'loop', true) (track: 'crowd', 'playwhenpossible')(enchant:?page,(background:(gradient: 0, 0,#436A02,0.8,#949309,1
,#9C053D)))
As your forces are tumbling about, you gather your strength. Commanding your forces to move towards the top barrier as the liquid reaches its pinnacle before being pushed out the Gate to Oblivion.
(if: $rollDice < 18)[[[So sorry goodbye!->So sorry goodbye!]]](else:)[[[You made it for another adventure!->You made it for another adventure!]]](enchant:?page,(background:(gradient: 0, 0,#ffffff,0.5,#9C053D ,1,#B65DA9 )))
The comforting rhythmic beat is heard again behind the sound of laughter and chatter reverberating in the chamber.
Relieved to see what's left of your teams heading to the Hub while others manuever towards the center of the room.
Much needed opportunuity to replenish your Nurtients with only
(colour: green)[ $health Kcals,
Strength down to $strength Joules and
Clarity down to $intelligence].
<!-- need image of the stream collecting at center/-->
(set: $health to $health) (set: $strength to $strength) (set: $intelligence to $intelligence)
{(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')
(track: 'wind', 'stop')
(track: 'heartbeat', 'stop')
(track: 'heartbeatSlow', 'loop', true) (track: 'heartbeatSlow', 'playwhenpossible')
(track: 'crowd', 'loop', true) (track: 'crowd', 'playwhenpossible')(enchant:?page,(background:(gradient: 0, 0,#436A02,0.4,#949309,.8
,black)))
Into Oblivion...
(track: 'goodbye', 'play')
(track: 'larvae', 'stop')
(track: 'stream', 'stop')
(track: 'heartbeatSlow', 'stop')(enchant:?page,(background:(gradient: 0, 0,#ffffff,0.5,#9C053D ,1,#9C053D)))
Phew! You look around to gather your teams. It looks like you've lost half of them and
(colour: green) [-1 Kcal Health
-2 Joules of Strength,
-4 Clarity.]
With resounding courage and command you state, "By Omane's grace by our side, we live to fight another day and ensure that this world thrives!"
Just as you finish that last word you notice some unfamiliar microorganism roaming about aimlessly looking into nooks and cranies. Just as you are about to had towards one to investigate... You swear you've seen that little sprite of a Cytokline before. You approach the little [[sprite->sprite2]].
{(set: $health to $health - 1)
(set: $strength to $strength - 2)
(set: $intelligence to $intelligence - 4)
(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')
(track: 'larvae', 'stop')
(track: 'eruption', 'stop')
(track: 'heartbeatSlow','stop')
(track: 'heartbeat', 'loop', true)
(track:'heartbeat', 'play')(enchant:?page,(background:(gradient: 0, .15,#D2DA1C,0.4,#9C053D ,0.65,#a14280 ,.9,#D2DA1C)))
You give them the signal. They start releasing their EFG.
T Cell now filled with the (colour: red)[{(link-repeat: 'energy')[(track:'energy', 'loop', true)(track: 'energy', 'play')]}] of their brother and sister sacrifces are on a frenzied killing spree. They are actually killing each other in the mayhem.
You confer with the other commanders and decide the next steps before apoptosis consumes all the elite teams. There is no consensus for there will always be sacrifices.
Suddenly another more violent shuddering (colour: yellow)[{(link-repeat: 'sound')[(track: 'sneeze1', 'play')]}] and yanking movement in the biosphere. "Heavens" you exclaim, "by Omane's grace!" and the other half of the army and invaders have be blown out to [[oblivion]].
{(set: $playerstats to (datamap: "strength", $strength,"health", $health,"intelligence",$intelligence))
<!-- animate clutter/-->}
Health: (print: '<meter value="' + (text: $playerstats's health) + '" min="-0" max="20"></meter>')
Strength: (print: '<meter value="' + (text: $playerstats's strength) + '" min="0" max="20"></meter>')
Intelligence: (print: '<meter value="' + (text: $playerstats's intelligence) + '" min="0" max="20"></meter>')
(enchant:?page,(background:(gradient: 0, 0,#ffffff,0.7,#a14280 ,1,#ffffff)))
#The I.D.L Natural Killer
You are in command of three elite teams of leukocytes that travel through the lands of Omane. And the balance and well-being of the biosphere rests in your ability to first track down, locate and identify alien invaders. Then mobilize and command your teams to neutralize and eliminate those invaders.
This is your 5th command on the IS team. Just a reminder highlighted //''blue text take you to another area, green is your stats, and the other colors are sound effects''//.
You head towards a structure...
Commander, welcome to the ISS "Immune System Station" [[Command Post CLN]] "Clavicle Lymph Node". We hope you will be well pleased with your stopover.
(track: 'stream', 'loop', true) (track: 'stream', 'playwhenpossible')
(track: 'heartbeatSlow', 'loop', true) (track: 'heartbeatSlow', 'playwhenpossible')